Benevolence Request Triage — Voice + Chatbot + Admin Expected Output Acceptance Spec
APPROVED — pre-populated from the 2026-06-08 four-agent examination (voice-agent audit, admin/data-model audit, cited best-practice research, QA acceptance audit) and three founder decisions (2026-06-08): (1) spec-then-build phased, (2) refer-first / capture-only-if-already-tried, (3) available on ALL agent tiers (chat + voice), then resolved in the Stage-2 founder interview (2026-06-08 — all open questions closed). Defines the EXPECTED OUTPUT — what a caller / chat visitor, the church benevolence team, and the church admin experience — when a person asks the church for food / money / shelter / rent / utility help (reportedly ~50%+ of church inbound). The model is REFER-FIRST: point callers to vetted local agencies + 211 first; capture for a human benevolence team only when the caller has already tried those; the AI NEVER decides worthiness. CLAUDE.md Rule #17 is SATISFIED — the build is cleared.
Living Word Classroom Live-Play / Projector Host Mode (Phase D-4)
DRAFT acceptance spec for teacher-hosted live class play — "Living Word in the room on Sunday." Surfaces the founder decisions (L1–L5) and a recommended async-first design. Not yet buildable; decisions required.
Living Word Classroom Reporting — Teacher View (Phase D-3)
Acceptance / expected-output spec for the teacher reporting view over a classroom's students. DRAFT — founder decisions R1–R4 required before build. Surfaces a load-bearing data-model finding (verified 2026-06-04) that contradicts the deep-dive plan's "mostly a read on existing data" assumption.
Living Word Cooperative "Shared Scene Quest" (Phase D-7)
DRAFT acceptance spec for a cooperative class goal — one shared objective no individual finishes alone ("recover all 7 Creation scrolls, each student finds one"). Async-shared-goal-first. Surfaces founder decisions CQ1–CQ4. Not yet buildable.
Living Word Daily Puzzle — Wordle-style Bible Word Game
Acceptance spec for the Wave-1 growth lever — a once-per-day, frictionless, spoiler-free Bible word puzzle at /living-word/daily with a shareable result card and an earned-trust ChurchWiseAI doorway. The habit + share loop the finish-once narrative game structurally cannot generate. Honors the AI Bridge Principle and the brand-doorway 3 rules from the Wave-1 plan.
Living Word Lesson Plans — Data-Driven Per-Scene + Printable Export (Phase D-5)
DRAFT acceptance spec for per-scene teacher lesson plans (objective / Scripture / time-boxed beats / discussion prompts) with a printable export. Surfaces founder decisions LP1–LP5. Curriculum content → founder theological/pedagogical review required. Not yet buildable.
Living Word Scope & Sequence — Published Curriculum Map (Phase D-6)
DRAFT acceptance spec for a published scope-and-sequence (e.g. "13-week Genesis Beginnings") mapping scenes + quizzes to a weekly teaching plan. Surfaces founder decisions SS1–SS5. Curriculum content → founder review. Not yet buildable.